Technology

Systems Technology at IgMin Research | Technology Group

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Systems technology is the study of how to design, build, and operate complex systems. It is a broad field that encompasses many different disciplines, including engineering, computer science, and mathematics. Systems technologists are responsible for developing the tools and techniques that are used to create and manage complex systems.

  • System modeling and analysis
  • System design and optimization
  • System control and automation
  • System safety and reliability
  • System security and resilience
  • System integration and testing
  • System maintenance and evolution
  • System economics and management
  • System ethics and social impact
  • System interoperability and standards
  • System visualization and simulation
  • System artificial intelligence
  • System big data analytics
  • System cloud computing
  • System cyber-physical systems
  • System internet of things
  • System robotics and automation
  • System sensor networks
  • System software engineering
  • System systems engineering
  • System telecommunications
  • System transportation systems
  • System virtual reality
  • System wearable technology
  • System other emerging technologies

Technology Group (1)

Research Article Article ID: igmin165
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Application of Virtual Reality (VR) in Facility Management Competency-based Training (CBT) in the Era of Industrie 5.0
by Ng Wei Xuan, Cheng Zhuo Yuan and Luke Peh Lu Chang

This case study investigates the implementation of Virtual Reality (VR) technology in facilities management Competency-Based Training (CBT) within one of Singapore’s leading facilities and township management companies. Traditionally, workplace training in facility management has relied heavily on lecture-based m...ethods, often resulting in insufficient preparation and a high turnover rate among newly onboarded staff. To address this challenge, this study explores the conversion of training materials into VR-based courseware, enabling immersive and interactive learning experiences.Two groups of newly onboarded staff underwent either traditional lecture-based or VR training sessions. Results indicate that those trained using VR exhibited a better comprehension of the material and higher levels of motivation compared to their counterparts in the traditional lecture-based group. However, it was noted that VR training carries the risk of cybersickness, with some participants reporting symptoms such as dizziness. To mitigate this issue, insights from existing literature on cybersickness are incorporated to enhance future VR training materials.This paper studies the application of VR in Facilities Management Competency-based training within the discourse of Industrie 5.0, the latest evolution of industrial technology that emphasizes human-machine collaboration and smart technologies such as VR. By leveraging VR technology for training purposes, this initiative aligns with the principles of Industrie 5.0, fostering innovation and efficiency in facility management practices. Overall, this research underscores the potential of VR in revolutionizing training methodologies within the practices of facilities management while addressing associated challenges to ensure optimal learning outcomes.

Educational Technology Systems TechnologyInformation Security