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Technology

Simulation at IgMin Research | Technology Group

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Simulation plays a pivotal role in advancing technology and shaping the future across diverse industries. From engineering and computer science to healthcare and urban planning, simulation enables researchers, professionals, and innovators to model complex systems, predict outcomes, and test various scenarios in a controlled environment. "IgMin Research: STEM | Technology | Simulation" delves into the world of simulation, bringing together experts and enthusiasts to explore its applications, methodologies, and breakthroughs.

Modeling Reality for Innovation

In a world driven by rapid technological advancements, simulation emerges as a critical tool for driving innovation. This section of IgMin Research focuses on simulation's role in creating virtual replicas of real-world systems, enabling researchers and engineers to gain insights into the behavior of complex phenomena. From fluid dynamics and structural analysis to economic models and medical simulations, this section covers a wide array of simulation types and their practical implications.

  • Computational Fluid Dynamics (CFD)
  • Finite Element Analysis (FEA)
  • Discrete Event Simulation
  • Agent-Based Modeling
  • Monte Carlo Simulation
  • Molecular Dynamics Simulation
  • Traffic and Transportation Simulation
  • Environmental Simulation
  • Social Systems Simulation
  • Healthcare and Medical Simulations
  • Aerospace and Defense Simulations
  • Manufacturing Process Simulation
  • Virtual Reality (VR) and Augmented Reality (AR) Simulations
  • Gaming and Entertainment Simulations
  • Economic and Financial Market Simulation
  • Climate and Weather Modeling
  • Urban Planning and Design Simulation
  • Energy Systems Simulation
  • Simulations in Education and Training
  • Automotive Engineering Simulations
  • Robotics and Autonomous Systems Simulation
  • Materials Science Simulations
  • Quantum Mechanics Simulation
  • Fluid-Structure Interaction Simulations
  • Cybersecurity and Network Simulations

Technology Group (1)

Review Article Article ID: igmin145
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Open Access Policy refers to a set of principles and guidelines aimed at providing unrestricted access to scholarly research and literature. It promotes the free availability and unrestricted use of research outputs, enabling researchers, students, and the general public to access, read, download, and distribute scholarly articles without financial or legal barriers. In this response, I will provide you with an overview of the history and latest resolutions related to Open Access Policy.

The Conceptual View of the Department of Combat use of Communication Units on the Creation of a Training Game Complex for Training Military Specialists on the Basis of Leadership
by Igor Kozubtsov and Oleksandr Nesterov

Today’s cadet leader is tomorrow’s officer, a professional capable of integrating knowledge and solving complex problems in a full-scale war with incomplete information, being a leader and authority for the personnel. Most of the time, cadets study in study groups using traditional technology, which is not enough to form a professional cadet leader. With the advent of computer technology, students’ and cadets’ motivation to learn using traditional teaching methods has paradoxically begun to decline rapidly. The problem o...f the quality of training of military specialists for the needs of communication and cybersecurity units is not reflected in the publications reviewed. However, significant progress has been made in the use of computer technology as the basis of training tools for ground forces units. Similar training complexes are actively used in NATO member states in the military education system in the training of air force pilots (navigators). Therefore, the author chose the improvement of the educational process at the Department of Combat Use of Communication Units in combination with the methodology of professional-business game for the development of a cadet leader in professional training courses (L-1B) of the tactical level of military education as the direction of research. The purpose of the study and the article is to substantiate the conceptual view of the department in the need to build a computerized training complex for training officers of leaders in professional training courses (L-1B) of the tactical level of military education, capable of using communication units based on computer games. Fragments of the game mechanics of stimulating the interest and motivation of cadets to study, for example, electronic shooting range, and learning Morse code, are considered. Game mechanics is a proof of a professional business game in the course of the discipline: Combat use of military communication systems and complexes of the course of professional military education (professional course of tactical level L1B).

Educational Technology SimulationInformation Security